Jun 30, 2005, 06:54 PM // 18:54
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#2
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Ascalonian Squire
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needs an update on how long it poisons? thanks! I'm not sure myself...
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Jun 30, 2005, 07:16 PM // 19:16
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#3
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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15 seconds poison, regardless of attribute level.
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Jul 01, 2005, 02:38 PM // 14:38
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#4
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Frost Gate Guardian
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Did they update this skill to be far less vague?
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Jul 01, 2005, 02:43 PM // 14:43
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#5
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Frost Gate Guardian
Join Date: May 2005
Location: Virginia
Guild: ACE~Ancient Combat Experts
Profession: E/Mo
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You think it is vague?
When someone dies it deals damage to everybody, and poisons them. A fun little trick I have seen is turn minions into Bomb Ombs.
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Jul 01, 2005, 06:22 PM // 18:22
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#6
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Desert Nomad
Join Date: May 2005
Location: Belgium
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Quote:
Originally Posted by kungfumonkey2
You think it is vague?
When someone dies it deals damage to everybody, and poisons them. A fun little trick I have seen is turn minions into Bomb Ombs.
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not everyone only foes the trick i use is simple raise a horror put death nova on him get it into a mob use taste of death and boom! ^^
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Jul 10, 2005, 06:04 PM // 18:04
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#7
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Jungle Guide
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FYI, this does 26-85 damage, not just 26.
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Jul 14, 2005, 05:35 PM // 17:35
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#8
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Order Of Dragania
Profession: R/Mo
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much more fun using minions u get 2 and they have a shorter fuse till BOOM
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Jul 18, 2005, 12:47 PM // 12:47
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#9
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Ascalonian Squire
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At 16 Death it does 105 damage, but I don't find this spell very enjoyable. It's currently such a pain in the ass to target minions that it is very tedious to use.
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Jul 18, 2005, 12:55 PM // 12:55
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#10
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Rest En Pieces [RIP]
Profession: Me/W
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Ingredients: 1 monk, 1 nec.
Step 1: Nec casts death nova on self; Monk stays out of aggro range.
Step 2: Nec runs into enemy mob, boom.
Step 3: Monk rebirth pulls nec.
Step 4: Go back to step 1.
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Jul 18, 2005, 03:56 PM // 15:56
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#11
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Ascalonian Squire
Join Date: Jul 2005
Guild: Honor An Respect
Profession: W/E
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Quote:
Originally Posted by Mithie
Ingredients: 1 monk, 1 nec.
Step 1: Nec casts death nova on self; Monk stays out of aggro range.
Step 2: Nec runs into enemy mob, boom.
Step 3: Monk rebirth pulls nec.
Step 4: Go back to step 1.
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That may be a good strat, but when the Nec has 60% DP he won't be happy.
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Jul 18, 2005, 04:20 PM // 16:20
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#12
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Rest En Pieces [RIP]
Profession: Me/W
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Quote:
Originally Posted by Sanity
That may be a good strat, but when the Nec has 60% DP he won't be happy.
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Higher DP just means a more sensitive bomb =D
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Jul 18, 2005, 04:25 PM // 16:25
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#13
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Krytan Explorer
Join Date: May 2005
Guild: [KCHS]
Profession: W/N
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If you are killed fast enough after a resurection you dont get (more) DP, deaths under Vengeance & Unyielding Aura {Elite} do not give DP.
Let the necro cast death nova on himself as soon as he is resurected (5 energy shouldnt be a problem) & then suicide with a necro skill (or with Unyielding Aura) if nedeed but in PvE that wont be necessery.
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Jul 18, 2005, 04:50 PM // 16:50
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#14
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Frost Gate Guardian
Join Date: Jul 2005
Location: Portland Or, USA
Guild: Swint Clan
Profession: N/R
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Whats realy cool is when you have like 6 lv8-10 minions with death nova on them in the fray. Then someone stupid from the opposing team uses an aoe spell and they all go off simultaneously. Can you say "GOODNIGHT!"
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Jul 20, 2005, 09:10 PM // 21:10
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#15
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Frost Gate Guardian
Join Date: Jun 2005
Location: Oregon
Guild: The Shattered Hand
Profession: N/R
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I've always wondered how close does a foe have to be to be "adjacent"?
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Jul 20, 2005, 09:25 PM // 21:25
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#16
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Sweden
Guild: Shiverpeaks Wolves
Profession: N/Mo
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probably within humping distance
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Jul 21, 2005, 11:55 AM // 11:55
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#17
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Frost Gate Guardian
Join Date: Jul 2005
Location: I wander.
Profession: Mo/R
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The funny thing is that because Death Nova goes off all at once, fixing the damage quickly is a bit of a pain. Only used it in the random arenas, but most people didn't like seeing this thing again (they'd had enough the first time they ran through Kryta -- the UD use this skill). The poison is the biggest part of the spell, but the damage isn't that bad, compared to other necro skills.
It's a useful skill for when a player is about to die anyway; warriors make the best targets for it.
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Jul 27, 2005, 08:39 PM // 20:39
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#18
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Frost Gate Guardian
Join Date: Jun 2005
Location: Oregon
Guild: The Shattered Hand
Profession: N/R
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If there's 2 necs, putrid on the first ones corpse more than doubles the damage to surrounding mobs. Add the 15 secs of poison, and woo.
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Aug 18, 2005, 08:05 PM // 20:05
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#20
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: Demons Of Lacronia [DoL]
Profession: W/Mo
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I would better understand how to use this skill in combat if only I knew where to get this spell.... any help?
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